Every June when I packed up my classroom for the summer, I stuffed my bag with books, curriculum guides, and other resources I needed for the projects I planned on completing over the summer. It was my time to get ahead!
In this week’s challenge, we increase student engagement through gamification and creating a community of “players.”
If you read the first post of our Lessons from the Field series, you know that many teachers like you are supporting distance learning for the first time. This series is your chance to learn from colleagues while sharing your thoughts with us in the comments. (If you missed last week’s installment, read about the power of choice.)
Anyone who knows me knows that I’m a big fan of LEGO. And I don’t just mean the plastic building blocks. I’ve loved the company and what it stands for since I wrote my first research paper on The LEGO Group when I was in middle school. After all, the company’s brand values focus on imagination, creativity, learning, and fun—exactly what I strive to do as an educator.
If you’ve been following our Facebook page, you’re familiar with our ThinkerSpace Challenges. These challenges are designed to engage students and your own children in project-based learning. As I write these challenges, I want to make sure kids can complete the challenge by using materials they can find around the house.