Engineers use the Engineering Design Process to identify and create effective solutions to problems. You’ll notice similarities between the CU Boulder Engineering Design Process and the SmartLab Learning Project Cycle.
In this week’s challenge, we increase student engagement through gamification and creating a community of “players.”
If you read the first post of our Lessons from the Field series, you know that many teachers like you are supporting distance learning for the first time. This series is your chance to learn from colleagues while sharing your thoughts with us in the comments. (If you missed last week’s installment, read about the power of choice.)
If you’ve been following our Facebook page, you’re familiar with our ThinkerSpace Challenges. These challenges are designed to engage students and your own children in project-based learning. As I write these challenges, I want to make sure kids can complete the challenge by using materials they can find around the house.
Since 2017, I have read my way through 40–45 books by setting a goal using the Reading Challenges on Goodreads. With a 45-minute commute that reading has usually taken the form of listening to audiobooks (I’ve found that more valuable to me than the radio or music). Over the past month or so, my commute has been significantly shorter as I have taken the 20 steps from my bedroom to my temporary office.